How a Battle Works
Hit Multiplayer and join the queue. You're matched against someone at your Elo level — tight bracket at first, opens up if you wait.
Both players vote on a category from 3 options — AI Agent or UI Build. You have 30 seconds. Tie goes to a coin flip.
The challenge drops. You get a time limit to build — an AI agent that completes a real task, or a polished UI component. Any tools, any stack.
Record a 60-second screen capture showing the thing working end-to-end, or upload a screenshot for image-based challenges. No mockups, no slides. Upload before the clock hits zero.
Both submissions go live. The community picks the winner. Elo and XP update immediately after the vote closes.
XP & Level
Think of XP like RPG experience. It only goes up — shows you're active and battle-tested. It doesn't determine your rank, but it shows how deep you're in.
XP only goes up — it tracks activity and dedication, separate from your ranked Elo.
Elo & Tiers
Elo is a chess-style rating. Beat a higher-ranked player and you gain more. Lose to a lower-ranked player and you drop more. Everyone starts at 1000 (Silver).
Starting point. Everyone who drops below 1000.
Default rank. Where every new player begins.
Consistent winner. You know how to compete.
Elite builder. Only the focused reach here.
Top tier. Most players never see this.
Elite of the elite. Few ever reach this.
Untouchable. The pinnacle of the arena.
Rank-Up: Cross a tier threshold after a win and a full-screen ceremony fires — your old badge morphs into the new one.
Achievement Badges
One-time unlocks earned permanently. Each unlock triggers its own celebration overlay. They never go away.
LOGIC